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Hit marker sourcemod l4d2
Hit marker sourcemod l4d2







Reworked to no longer manage flow tanks, since that can be handled by the static_tank_map cvar used in the tank_and_nowitch_ifier plugin. Added current_precision cvar that specifies the default precision to use if no precision argument is given.Added optional precision argument sm_current to display 0 to 3 decimal places.Updated L4D2 Survivor Progress v2.0.1 used in ZoneMod 1.9.3 with changes from v2.2.Modified spoon's 8ball v1.2.7 to load responses from a config file.sm_vouchprev, sm_vouchlast - Vouch the last unvouched player to join the server.sm_vouchnext - Autovouch the next unvouched player to join the server.Adds server commands to add players to the whitelist database.Restricts server to Steam IDs in a whitelist database.Adds sm_spawntank to set flow tank % to zero and spawn tank.Adds sm_teleport_tank_debug cvar for logging.If not provided, teleports tank to where it spawned. Static_tank_control 2 c1m4_atrium "STEAM_1:1:TEAMA_PLAYER1" "STEAM_1:1:TEAMB_PLAYER1" Static_tank_control 1 c1m4_atrium "STEAM_1:1:TEAMA_PLAYER4" "STEAM_1:1:TEAMB_PLAYER4" Static_tank_control 1 c1m3_mall "STEAM_1:1:TEAMA_PLAYER3" "STEAM_1:1:TEAMB_PLAYER3" Static_tank_control 1 c1m2_streets "STEAM_1:1:TEAMA_PLAYER2" "STEAM_1:1:TEAMB_PLAYER2" Static_tank_control 1 c1m1_hotel "STEAM_1:1:TEAMA_PLAYER1" "STEAM_1:1:TEAMB_PLAYER1" The first player that is currently infected will be given the tank. tank_number 1 or 2 representing which tank spawn to apply to.Adds static_tank_control server command to specify if a given player should play a given tank on a given map.Requires l4d_tank_control_eq plugin and overrides its tank selection process with a predetermined one.Intended to be used when missing starting axes.Adds sm_spawnsecondary, sm_spawnaxe, and sm_spawnpistol commands.Spawn pistol and axe for survivors plugin.Fixes bug where charger gets 3600s charge cooldown if death charge then despawn.Fixes bug where spitter gets 3600s spit cooldown if spit and despawn while on a ladder.Use !settings to manage personal settings for text and sound alerts.Alerts SI about their ability cooldown after despawning.Spawns a gnome in the saferoom that is removed when the round goes live.tank_spawn_fix_disable cvar for disabling specific maps.tank_spawn_fix cvar for turning on/off.sm_tank_spawn_fix_debug cvar for logging.The plugin accounts for the variation in total map distance that can exist between rounds and adjusts the second round tank flow % to make the spawn trigger location match the first round.Fixes inconsistency between rounds where teams have to reach slightly different locations to spawn the same tank.Optional requirement: Lux's l4d2_changelevel plugin.Score setting based on Visor's SetScores.sm_restartmap_autofix_max_tries cvar for max autofix map restart attempts.sm_restartmap_autofix cvar for autofix.

hit marker sourcemod l4d2

Automatically restarts map when broken flow detected. Preserves scores and who has played tank. Adds sm_restartmap to restart the current map.sm_goto, sm_bring - Teleport players around.Combined several features from existing plugins for use in a practice config.sm_togglehud - Toggle selected ladder info HUD on or off.sm_info - Display info about the selected ladder entity.

hit marker sourcemod l4d2

  • sm_rotate - Rotate the selected ladder.
  • sm_nudge - Move the selected ladder relative to its current position.
  • sm_move - Move the selected ladder to the given coordinate on the map.
  • sm_select - Select the ladder you are aiming at.
  • sm_step - Number of units to move when moving ladders in edit mode.
  • SHIFT to rotate ladders in 90 degree increments.
  • While in edit mode, ladders you are aiming at can be selected using MOUSE1 and moved using MOUSE2 or WASD, USE, and RELOAD.
  • Commands for cloning and moving special infected ladders.
  • In order for your game to recognise Metamod (and therefore Sourcemod), you must provide a metamod.vdf file in your addons directory.
  • Your addons directory should now contain 2 folders metamod, sourcemod, and a metamod.vdf.
  • That obviously solicited many questions from people, wondering if SourceMod would continue to work with it On the note of Source2, there has been some stir lately due to rumors that CS:GO will be ported to it in the future. (This includes initial support for Source2 and 圆4 dedicated servers!).









    Hit marker sourcemod l4d2